Unreal will give you a definitive solution that works with all their other solutions. I've used unreal for 8 years professionally, Godot I've used for 3 years in hobby projects. Unreal is amazing, powerful and opinionated with lots of features and thus boat. I'd argue Godot is a better equivalent to unity then unreal. Once BPs clicked, I did not want to go back to C#/C++ (until I have to). Actual spaghetti is very rare in my projects.įor me personally, these two were the dealbreaker. Loops, decision trees, etc - all can be visualized nicely. ![]() And within events and functions, likewise, I can use sequences to lay out even more complex algorithms in a very understandable form. Instead, events are laid out in a way where I know, visually, that camera code will be on top left side of BP, while tick is over there. ![]() I don't have to navigate just up-down a code file anymore. I have vague, but terrible memories of compile times on a starter UE4 project, in particular. Super good for focus, iterations, and not going crazy. Apart from there being a "math node" in BPs, where you can type formulas directly in, and they even should perform better that way :P let me try to answer, subjectively.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |